User:MkIc
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by TheDeviantPro
Main | Criteria | Instructions | Nominations | Backlog drives | Mentorship | Discussion | Reassessment | Report |
A good article (GA) is a Wikipedia article that meets a core set of editorial standards, the good article criteria, passing through the good article nomination process successfully. They are well-written, contain factually accurate and verifiable information, are broad in coverage, neutral in point of view, stable, and illustrated, where possible, by relevant images with suitable copyright licenses. Good articles do not have to be as comprehensive as featured articles (FA), but they should not omit any major facets of the topic: a comparison of the criteria for good and featured articles describes further differences.
Currently, out of the 6,831,145 articles on Wikipedia, 39,720 are categorized as good articles (about 1 in 172), which are listed below. An additional 6,503 are listed as featured articles (about 1 in 1,060) and 4,359 as featured lists (about 1 in 1,570). Because articles are only included in one category, a good article that has been promoted to featured status is removed from the good articles category. Adding good and featured articles and lists together gives a total of 50,582 articles (about 1 in 136). A small plus sign inside a circle () in the top-right corner of an article's page indicates that the article is good.
The process for designating an article as a good article is intentionally straightforward. Any significant contributor to an article may nominate it if they believe it meets the good article criteria. Any impartial editor may review it from the queue of good article nominations. If it meets the criteria, it is added to the list of good articles below. There are instructions for nominators and reviewers. Similarly, anyone who believes that an article no longer meets the good article criteria may propose to delist it by following the instructions for reassessment.
More good content is available at Wikipedia:Good topics.
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WWE | |
Formerly | Titan Sports, Inc. (1980–98) World Wrestling Federation, Inc. (1998–99) World Wrestling Federation Entertainment, Inc. (1999–2002) |
Company type | Public |
ISIN | US98156Q1085 |
Industry | |
Predecessor | Capitol Wrestling Corporation Ltd. |
Founded |
|
Founders |
|
Headquarters | , United States |
Area served | Worldwide |
Key people | Vince McMahon (Chairman and CEO) Paul "Triple H" Levesque (Chief Brand Officer) |
Products |
|
Services | Licensing |
Revenue | US$960.4 million (2019)[2] |
US$116.5 million (2019)[2] | |
US$77.1 million (2019)[2] | |
Total assets | US$992.2 million (2019)[2] |
Total equity | US$275.3 million (2019)[2] |
Number of employees | approximately 850 (2017)[3] |
Divisions | WWE Network WWE Studios WWE Music Group WWE Books WWE Libraries WWE Performance Center WWE Home Video WWE Shop[4] |
Subsidiaries | Tapout (50%)[5] XFL (23.5%)[6] Evolve[7] WCW, Inc. TSI Realty Company WWE Jet Services WWE Properties International WWE Latin America WWE Japan WWE Australia WWE Canada WWE Germany WWE Asia Pacific WWE Middle East and Africa |
Website | www |
World Wrestling Entertainment, Inc., d/b/a WWE, is an American integrated media and entertainment company[8][9] that is primarily known for professional wrestling. WWE has also branched out into other fields, including movies, football, and various other business ventures.
The WWE name also refers to the professional wrestling promotion itself, founded in the 1950s as the Capitol Wrestling Corporation. It is the largest wrestling promotion in the world, holding over 500 events a year, with the roster primarily divided up into three globally traveling brands,[10] and is available to about 36 million viewers in more than 150 countries. The company's global headquarters is located in Stamford, Connecticut, about 30 miles from New York City, with offices in major cities around the world.[11][12]
As in other professional wrestling promotions, WWE shows are not legitimate contests, but purely entertainment-based performance theater, featuring storyline-driven, scripted, and choreographed matches, though matches often include moves that can put performers at risk of injury, even death, if not performed correctly. This was first publicly acknowledged by WWE's owner Vince McMahon in 1989 to avoid taxes from athletic commissions. Since the 1980s, WWE publicly has branded its product as sports entertainment, acknowledging the product's roots in competitive sport and dramatic theater.
The company's majority owner is its chairman and CEO, Vince McMahon, who retains a 42% ownership of the company's outstanding stock and 70.5% of the voting power.[13][14]
The current entity, incorporated on February 21, 1980, was previously known as Titan Sports, Inc., which was founded that same year in South Yarmouth, Massachusetts. It acquired Capitol Wrestling Corporation Ltd., the holding company for the World Wrestling Federation, in 1982.
Titan was renamed World Wrestling Federation, Inc. in 1998, then World Wrestling Federation Entertainment, Inc. in 1999, and finally the current World Wrestling Entertainment, Inc. in 2002. Since 2011, the company has officially branded itself solely as WWE though the company's legal name was not changed.[15][16]