Texture atlas
Large image containing an atlas of sub-images / From Wikipedia, the free encyclopedia
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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions.[1] An atlas can consist of uniformly-sized images or images of varying dimensions.[1] A sub-image is drawn using custom texture coordinates to pick it out of the atlas.