Fairlight (video game)
1985 video game / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Fairlight (video game)?
Summarize this article for a 10 year old
Fairlight is an isometric projection arcade adventure video game developed by Bo Jangeborg and Jack Wilkes and released in 1985 on Softek's The Edge label. Developed in seven months, Jangeborg created the "Worldmaker" graphic development system[4] to replicate the Filmation system used by Ultimate's Knight Lore.[5] The game used code from a graphics utility he had developed in 1983, called Grax, which had also been the foundation of graphics package The Artist, published on Softek's SofTechnics label.[6] Jack Wilkes contributed art assets towards the game, including enemy sprites and the title screen. A sequel, Fairlight II, was released in 1986.
Fairlight | |
---|---|
Developer(s) | The Edge |
Publisher(s) | The Edge |
Designer(s) | Bo Jangeborg |
Programmer(s) | Bo Jangeborg (Spectrum) Trevor Inns (C64, Amstrad) |
Artist(s) | Jack Wilkes |
Composer(s) | Mark Alexander[1][2][3] |
Platform(s) | ZX Spectrum, Amstrad CPC, Amstrad PCW, Commodore 64 |
Release | 20 August 1985: Spectrum[4] 1986: C64, Amstrad |
Genre(s) | Arcade adventure |
Mode(s) | Single player |