Catmull–Clark subdivision surface
Technique in 3D computer graphics / From Wikipedia, the free encyclopedia
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The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised by Edwin Catmull and Jim Clark in 1978 as a generalization of bi-cubic uniform B-spline surfaces to arbitrary topology.[1]
In 2005, Edwin Catmull, together with Tony DeRose and Jos Stam, received an Academy Award for Technical Achievement for their invention and application of subdivision surfaces. DeRose wrote about "efficient, fair interpolation" and character animation. Stam described a technique for a direct evaluation of the limit surface without recursion.