User:TheJoebro64/drafts/Brawl
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Super Smash Bros. Brawl[lower-alpha 1] is a 2008 crossover fighting game for the Wii featuring characters from Nintendo franchises. It is the third installment in the Super Smash Bros. series created by Masahiro Sakurai and the sequel to 2001's Melee. The game was primarily developed by Sora Ltd. and Game Arts, with Sakurai serving as director, designer, and co-writer.
Like preceding Super Smash Bros. titles, Brawl departs from traditional fighting games due to its emphasis on knocking opponents off the screen rather than depleting their health bar. It features 35 playable characters and a variety of game modes, ranging from elimination-based tournaments to objective-oriented minigames. Brawl also features The Subspace Emissary, a story-driven campaign with side-scrolling levels and CGI cutscenes. It is the first Super Smash Bros. game to feature non-Nintendo characters, with Konami's Solid Snake and Sega's Sonic the Hedgehog being playable. It also introduced Final Smashes, character-specific super attacks, and online multiplayer via the Nintendo Wi-Fi Connection.
Development began in October 2005 and required the involvement of 700 individuals, with roughly 100 working on the game full-time. Sakurai was initially unsure about returning to Super Smash Bros. a third time, having left the series' original developer HAL Laboratory in 2003, but decided to after receiving encouragement from The Legend of Zelda producer Eiji Aonuma.