Ultima VII: The Black Gate
1992 video game / From Wikipedia, the free encyclopedia
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Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released in April 1992. In it, the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority.
Ultima VII: The Black Gate | |
---|---|
Developer(s) | Origin Systems |
Publisher(s) | |
Designer(s) | Richard Garriott |
Programmer(s) | Ken Demarest |
Artist(s) | Jeff Dee |
Writer(s) | Raymond Benson |
Composer(s) | Dana Karl Glover Kirk Winterrowd Herman Miller |
Series | Ultima |
Platform(s) | DOS, Super NES |
Release | DOSSuper NES |
Genre(s) | Role-playing |
Mode(s) | Single player |
The Black Gate was critically acclaimed and commercially successful, being widely lauded as a high point in the series and is also regarded as one of the best video games ever created. In an interview with GameSpot, Richard Garriott stated that Ultima VII "was the most masterfully executed of the Ultima series".[4] He has also often stated that the game was, along with Ultima IV, his own favorite installment overall.[5]