Mario & Luigi: Dream Team
2013 video game / From Wikipedia, the free encyclopedia
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Mario & Luigi: Dream Team,[lower-alpha 1] known in Europe and Australia as Mario & Luigi: Dream Team Bros.,[1] is a 2013 role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS. It is the fourth installment in the Mario & Luigi series, a part of the larger Mario franchise. The game's story follows Mario and his brother Luigi who, after being invited to Pi'illo Island for a vacation, become embroiled in a journey to retrieve a powerful artifact before Bowser and Antasma use it for evil intentions. The gameplay takes place from a top-down perspective and has the player controlling Mario and Luigi simultaneously, solving puzzles and platformer sessions, and overcoming turn-based battles across Pi'illo Island, the game's overworld. The player also makes use of Luigi's dreams, called the "Dream World", where gameplay shifts to a two-dimensional side-scrolling perspective and emphasizes using Luigi-based gimmicks to their advantage. Combat in both worlds is turn-based.
Mario & Luigi: Dream Team | |
---|---|
Developer(s) | AlphaDream Good-Feel (giant battles) |
Publisher(s) | Nintendo |
Director(s) | Hiroyuki Kubota |
Producer(s) | Akira Otani Yoshihiko Maekawa Toshiharu Izuno |
Artist(s) | Akira Noguchi |
Writer(s) | Hiroyuki Kubota |
Composer(s) | Yoko Shimomura |
Series | Mario & Luigi |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Dream Team was made to emphasize Luigi due to the developer's decision to focus solely on Mario and Luigi as characters and the feeling that Luigi was often underrepresented in the series. The original notion was to make a scenario involving multiple Luigi's on-screen at one time, and as more Luigi-themed ideas were conceptualized, a dream setting was set to justify their inclusion. The worldbuilding was redesigned to be three-dimensional, a first for the series, but characters retained their two-dimensional qualities with newly added stereoscopic depth. Characters were made to not only push the limits of comical expression but to test the restrictions of Nintendo's intellectual property team. The game was announced at E3 2013 and released in July internationally and early August in North America.
The game's release was also made to coincide with the Year of Luigi, the 30th anniversary celebration of the character that saw many Luigi-oriented titles and merchandise. Critical reception of Dream Team was generally positive, being praised for its writing, characters, combat, and Dream World portions, with mixed opinions on graphics and worldbuilding. Sales debuted well in early months but failed to meet Nintendo's expectations; as of 2020, the game has sold 2.62 million copies and is one of the best-selling games on the Nintendo 3DS. The series' final original installment, Mario & Luigi: Paper Jam, released in 2015 for the Nintendo 3DS.