Game Oriented Assembly Lisp
Video game programming language / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Game Oriented Assembly Lisp?
Summarize this article for a 10 year old
SHOW ALL QUESTIONS
Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
Quick Facts Paradigms, Family ...
Paradigms | Multi-paradigm |
---|---|
Family | Lisp |
Designed by | Andy Gavin |
Developer | Naughty Dog |
First appeared | 3 December 2001; 22 years ago (2001-12-03) |
Stable release | 3
/ 7 February 2012; 12 years ago (2012-02-07) |
Typing discipline | Dynamic, latent, strong |
Scope | Lexical |
Implementation language | Allegro Common Lisp |
Platform | PlayStation 2, PlayStation Portable, PlayStation 3 |
License | Proprietary |
Influenced by | |
Lisp, Scheme, Game Oriented Object Lisp (GOOL) |
Close
It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games.