File:Signaling_Game.svg
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Summary
DescriptionSignaling Game.svg |
An extensive form representation of a signalling game Starting at the centre, Nature (N), moves first, choosing left and right with probabilities p and (1-p). Player 1 (1) moves next with either A or B. Player 2 (2) does not know which option was selected by Nature (indicated by dotted lines) and chooses either X or Y. The payoffs for Players 1 and 2 are denoted at the end of each branch. |
Date | |
Source | Own work |
Author | Kevin Zollman --Kzollman |
Permission (Reusing this file) |
GFDL cc-by-sa |
Other versions | Non transparent png, Transparent png |
SVG development InfoField | This vector image was created with Inkscape. |
This file was generated from a LaTeX document:
\documentclass{article} \usepackage{color} \usepackage{pstricks} \usepackage{pstcol} \usepackage{egameps} \pagestyle{empty} \begin{document} \begin{figure}[htb] \begin{egame}(640,480) \putbranch(320,240)(1,0){220} \iib{$N$}{$q$}{$(1-q)$} \putbranch(100,240)(0,1)[r]{100} \iib{1}{$A$}{$B$} \putbranch(540,240)(0,1)[l]{100} \iib{1}{$A$}{$B$} \infoset(100,340){440}{2} \infoset(100,140){440}{2} \putbranch(100,340)(1,1)[u]{100} \egalhshift=20 \iib{}{$X$}{$Y$}[$1,1$][$0,0$] \putbranch(540,340)(1,1)[u]{100} \egalhshift=20 \iib{}{$X$}{$Y$}[$0,0$][$1,1$] \putbranch(100,140)(1,1)[d]{100} \egalhshift=20 \iib{}{$X$}{$Y$}[$1,1$][$0,0$] \putbranch(540,140)(1,1)[d]{100} \egalhshift=20 \iib{}{$X$}{$Y$}[$0,0$][$1,1$] \end{egame} \end{figure} \end{document}
Licensing
I, the copyright holder of this work, hereby publish it under the following licenses:
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. | ||
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This licensing tag was added to this file as part of the GFDL licensing update.http://creativecommons.org/licenses/by-sa/3.0/CC BY-SA 3.0Creative Commons Attribution-Share Alike 3.0truetrue |
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Items portrayed in this file
depicts
16 February 2007
image/svg+xml
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 02:18, 17 February 2007 | 197 × 145 (62 KB) | Kzollman | {{Information |Description=An extensive form representation of a signalling game |Source=Self Made |Date=Feb 16, 2007 |Author=Kevin Zollman --~~~ |Permission=GFDL cc-by-sa |other_versions= Non transparent png, [[:Image:Signali |
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- Signaling game
- Talk:Adverse selection
- Talk:Angel problem
- Talk:Auction
- Talk:Backward induction
- Talk:Banzhaf power index
- Talk:Bayesian game
- Talk:Bertrand paradox (economics)
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- Talk:Bid shading
- Talk:Bounded rationality
- Talk:Brinkmanship
- Talk:Centipede game
- Talk:Cheap talk
- Talk:Chicken (game)
- Talk:Combinatorial game theory
- Talk:Common knowledge (logic)
- Talk:Complete information
- Talk:Complete mixing
- Talk:Condorcet paradox
- Talk:Contingent cooperator
- Talk:Cooperation
- Talk:Coordination game
- Talk:Decision theory
- Talk:Dictator game
- Talk:Dutch book
- Talk:Dynamic inconsistency
- Talk:Edgeworth paradox
- Talk:El Farol Bar problem
- Talk:Ellsberg paradox
- Talk:Endowment effect
- Talk:Estate sale
- Talk:Evolution and the Theory of Games
- Talk:Evolutionarily stable strategy
- Talk:Evolutionary game theory
- Talk:Expectiminimax
- Talk:Extensive-form game
- Talk:Fair division
- Talk:Fictitious play
- Talk:Free-rider problem
- Talk:Game theory
- Talk:George R. Price
- Talk:Gibbard–Satterthwaite theorem
- Talk:Glossary of game theory
- Talk:Grim trigger
- Talk:Impunity game
- Talk:Independence of irrelevant alternatives
- Talk:Inequity aversion
- Talk:Information set (game theory)
- Talk:John Forbes Nash Jr.
- Talk:Kenneth Arrow
- Talk:Kuhn poker
- Talk:Matching pennies
- Talk:Mathematical game
- Talk:Mathematical optimization
- Talk:Mechanism design
- Talk:Minority game
- Talk:Mixed strategy
- Talk:Nash bargaining game
- Talk:Nash equilibrium
- Talk:Newcomb's paradox
- Talk:Nimber
- Talk:No-win situation
- Talk:Non-cooperative game theory
- Talk:Normal-form game
- Talk:Pareto set
- Talk:Perfect information
- Talk:Perfect rationality
- Talk:Platonia dilemma
- Talk:Prisoner's dilemma
- Talk:Prisoners and hats puzzle
- Talk:Prospect theory
- Talk:Pure strategy
- Talk:Rational ignorance
- Talk:Rationalizability
- Talk:Rendezvous problem
- Talk:Replicator equation
- Talk:Reverse auction
- Talk:Rock paper scissors
- Talk:Score voting
- Talk:Sequential game
- Talk:Shapley value
- Talk:Solution concept
- Talk:Spite (game theory)
- Talk:Strategic dominance
- Talk:Strategy
- Talk:The Evolution of Cooperation
- Talk:Tic-tac-toe
- Talk:Tit for tat
- Talk:Tragedy of the anticommons
- Talk:Tragedy of the commons
- Talk:Two-level game theory
- Talk:Ultimatum game
- Talk:Unbeatable strategy
- Talk:Vickrey auction
- Talk:Winner's curse
- Talk:Zero-sum game
- User:Pete.Hurd
- User:TraxPlayer
- Wikipedia:WikiProject Game theory
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