Deus Ex: Human Revolution – The Missing Link
2011 video game / From Wikipedia, the free encyclopedia
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Deus Ex: Human Revolution – The Missing Link is a standalone downloadable episode for the action role-playing stealth video game Deus Ex: Human Revolution. Developed by Eidos Montréal and published by Square Enix, it was released digitally worldwide in October 2011 for Microsoft Windows, PlayStation 3, Xbox 360. Later releases of the main game made The Missing Link available on OS X and Wii U.
Deus Ex: Human Revolution – The Missing Link | |
---|---|
Developer(s) | Eidos Montréal |
Publisher(s) | Square Enix |
Director(s) | Jean-François Dugas |
Producer(s) | David Anfossi |
Designer(s) | Antoine Thisdale |
Programmer(s) | Simon Hamelin |
Artist(s) | Jonathan Jacques-Belletête |
Writer(s) | Mary DeMarle |
Composer(s) | Michael McCann |
Series | Deus Ex |
Platform(s) | |
Release | October 18, 2011 |
Genre(s) | Action role-playing, first-person shooter, stealth |
Mode(s) | Single-player |
The Missing Link is set during a narrative gap late in the events of Human Revolution. While en route to a secret research facility hidden inside a stasis pod, protagonist Adam Jensen is discovered, imprisoned and tortured by officers of private security company Belltower Associates. Escaping, he must first recover his equipment, then discover the secrets of the Belltower facility, aided by a mysterious hacker and sympathetic figures within Belltower ranks. Gameplay is carried over from Human Revolution: displayed primarily from a first-person perspective with both stealth and action-based paths of progression through environments.
Initially unplanned, The Missing Link was developed by Human Revolution's core staff, including producer David Anfossi, director Jean-François Dugas, writer Mary DeMarle, and composer Michael McCann. The story was designed as a standalone experience, partially due to the technical and aesthetic improvements the team had made. A boss battle was designed to allow for multiple solutions, in contrast to the limited action-based approaches of the main game's boss fights. Reception was generally positive: despite some mixed opinions on the story, praise was given to the improved visuals and gameplay.